Beautifl - Flash Gallery

Preview

[Stardust] Turbulent Pixels
cjcat2266 2009年9月10日 MIT License
?
Stardust Particle Engine  
  
Homepage  
	http://code.google.com/p/stardust-particle-engine/  
  
Documentation  
	http://stardust-particle-engine.googlecode.com/svn/trunk/docs/index.html  
  
PDF Manual  
	http://stardust-particle-engine.googlecode.com/svn/trunk/manual/Stardust%20Particle%20Engine%20Manual.pdf
      /**
 * Stardust Particle Engine
 * 
 * Homepage
 *     http://code.google.com/p/stardust-particle-engine/
 * 
 * Documentation
 *     http://stardust-particle-engine.googlecode.com/svn/trunk/docs/index.html
 * 
 * PDF Manual
 *     http://stardust-particle-engine.googlecode.com/svn/trunk/manual/Stardust%20Particle%20Engine%20Manual.pdf
 */

package {
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.TimerEvent;
    import flash.filters.BlurFilter;
    import flash.geom.Matrix;
    import flash.geom.Point;
    import flash.utils.getTimer;
    import flash.utils.Timer;
    import idv.cjcat.stardust.common.clocks.ImpulseClock;
    import idv.cjcat.stardust.twoD.renderers.PixelRenderer;
    
    [SWF(backgroundColor="#000000", frameRate=60)]
    
    public class Main extends Sprite {
        
        private const PARTICLE_COUNT:int = 600;
        
        private var emitter:PixelEmitter;
        private var noiseBMPD:BitmapData;
        private var canvasBMP:Bitmap;
        private var blurBMP:Bitmap;
        
        public function Main():void {
            canvasBMP = new Bitmap(new BitmapData(465, 465, true, 0));
            blurBMP = new Bitmap(new BitmapData(233, 233, false, 0));
            blurBMP.scaleX = blurBMP.scaleY = 2;
            addChild(blurBMP);
            addChild(canvasBMP);
            
            noiseBMPD = new BitmapData(233, 233, false, 0);
            var timer:Timer = new Timer(1000);
            timer.addEventListener(TimerEvent.TIMER, tick);
            timer.start();
            
            var clock:ImpulseClock = new ImpulseClock(PARTICLE_COUNT);
            emitter = new PixelEmitter(clock);
            var renderer:PixelRenderer = new PixelRenderer(canvasBMP.bitmapData);
            renderer.addEmitter(emitter);
            
            //injects particles into the emitter
            clock.impulse();
            
            addEventListener(Event.ENTER_FRAME, mainLoop);
            tick();
        }
        
        private function tick(e:Event = null):void {
            noiseBMPD.perlinNoise(150, 150, 1, getTimer(), true, true);
            emitter.field.update(noiseBMPD);
        }
        
        private var blur:BlurFilter = new BlurFilter(4, 4, 1);
        private var matrix:Matrix = new Matrix(0.5, 0, 0, 0.5);
        private function mainLoop(e:Event):void {
            blurBMP.bitmapData.applyFilter(blurBMP.bitmapData, blurBMP.bitmapData.rect, new Point(0, 0), blur);
            blurBMP.bitmapData.draw(canvasBMP.bitmapData, matrix);
            
            canvasBMP.bitmapData.fillRect(canvasBMP.bitmapData.rect, 0);
            emitter.step();
        }
    }
}

//------------------------------------------------------------------------------------------------

import flash.display.Shape;
import idv.cjcat.stardust.common.clocks.Clock;
import idv.cjcat.stardust.common.initializers.Color;
import idv.cjcat.stardust.common.initializers.Mass;
import idv.cjcat.stardust.common.math.UniformRandom;
import idv.cjcat.stardust.twoD.actions.Deflect;
import idv.cjcat.stardust.twoD.actions.Gravity;
import idv.cjcat.stardust.twoD.actions.Move;
import idv.cjcat.stardust.twoD.actions.SpeedLimit;
import idv.cjcat.stardust.twoD.deflectors.WrappingBox;
import idv.cjcat.stardust.twoD.emitters.Emitter2D;
import idv.cjcat.stardust.twoD.fields.BitmapField;
import idv.cjcat.stardust.twoD.initializers.Position;
import idv.cjcat.stardust.twoD.zones.RectZone;

//------------------------------------------------------------------------------------------------

//I have no idea why this line must be added in order to compile successfully on Wonderfl.
//Just ignore this class :p
class BugFixer extends Shape { public function BugFixer() { } }

//------------------------------------------------------------------------------------------------

class PixelEmitter extends Emitter2D {
    
    public var field:BitmapField;
    
    public function PixelEmitter(clock:Clock) {
        super(clock);
        
        //initializers
        addInitializer(new Color(0x00CCFF));
        addInitializer(new Mass(new UniformRandom(3, 1)));
        addInitializer(new Position(new RectZone(0, 0, 465, 465)));
        
        //actions
        var deflect:Deflect = new Deflect();
        deflect.addDeflector(new WrappingBox(0, 0, 465, 465));
        
        var gravity:Gravity = new Gravity();
        field = new BitmapField();
        field.scaleX = field.scaleY = 2;
        field.massless = false;
        gravity.addField(field);
        
        addAction(deflect);
        addAction(gravity);
        addAction(new SpeedLimit(3));
        addAction(new Move());
    }
}